Vulkan API

What is Vulkan?

Vulkan is a revolutionary graphic and compute API introduced by the Khronos group in February, 2016. Built from the ground up, it provides cross-platform access to OpenGL ES 3.1/OpenGL 4.x classes of GPU functionality with increased performance and flexibility. Vulkan not only reduces CPU workload, but also provides multi-threading capabilities. Vulkan moves management of some functions to the application layer allowing more control with less overhead to provide performance gains. Vulkan is suited for a wide variety of applications supported by OpenGL today.

CoreAVI, with an Avionics customer base, has determined that Vulkan will play a major part in future graphics product architectures within our market. As an active member of the Khronos group, CoreAVI is committed to supporting the Vulkan API and is in the process of defining and developing products and libraries to support early adopters. Our plans regarding Vulkan extend across all areas of our compute and graphics product lines and we would welcome hearing from you regarding your needs as we refine our Vulkan solutions. Please contact us at for more details.

For more information on Vulkan, please visit the Khronos Group’s website

VkCore SC™

CoreAVI’s VkCore SC is a safety critical API based on a subset of Vulkan 1.0 to address safety...
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VkCoreGL™ SC1 Application Libraries

CoreAVI's VkCoreGL SC1 is an application library designed to run on CoreAVI’s VkCore SC&tr...
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VkCoreGL™ SC2 Application Libraries

CoreAVI's VkCoreGL SC2 is an application library designed to run on CoreAVI’s VkCore&trade...
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